SALTR v1.10.30 is live! - SALTR

What’s new in version 1.10.30:

  • New: Now boards have vertical and horizontal checkpoints, which help to define various threshold positions needed to define certain events in the game;
  • New: 2D boards now support custom grids and there is “Snap to Grid” option in “Settings” menu;
  • New: Levels now have “Difficulty” property which helps to describe and plan their difficulties during multilevel balancing, level designers should rejoice;
  • New: Asset chunks in Matrix boards now can be converted to simple assets;
  • New: 2D and Matrix boards’ assets and chunks now can be moved to specific layers;
  • New: Navigate through level board layers using “<” and “>” keys;
  • New: Level and Variant description now is shown in level box;
  • New: Boards get highlighted when are selected;
  • New: Improved invited user activation flow to be shorter;
  • New: Segment got unique tokens accessible through API;
  • New: Various bug fixes and improvements.