SALTR v2.2.0 is live!

We recently released SALTR’s new version!


What’s new in version 2.2.0:

  • New: you can add devices now on the fly by opening API Console right from segment’s or experiments “Assigned Devices” list.
  • New: multi-cell assets are here! In Level editor enjoy creating complex assets sitting in multiple cells in matrix boards. Removes huge amount of pain from developers!
  • New: now you can embed boards into each other (matrix into matrix & matrix into canvas 2D is supported currently).
  • New: funnel events are enabled allowing you to measure user conversion through a funnel of sub-events.
  • New: new “Path” tools allow you to define any amount of paths for an asset instance (bezier or linear).
  • New: Level Win/Lose ratio analytics! Yes, this is big! Your Level collection page will show you a nice chart about this, allowing you to see where the problem exactly is and act instantly.
  • New: our charts also got CSV export option as well. Definitely will ease your life if your work with more or less complex data!

  • Fixed: chunk management in Matrix boards in case of moving them from layer to layer.
  • Fixed: you can have empty chunks in Matrix boards a t the moment. This allows to use chunks simply for marking some areas of the board, which is pretty cool and a life-saving thing to have.
  • Fixed: in level editor if you have unsaved changes and click on a link redirecting you to another page, we will ask you a confirmation before redirect. This will save a lot of changes lost by an accidental click! You are welcome world!
  • Fixed: improved asset state details viewing & editing popup.
  • Fixed: improved UI for feature rules editing.
  • Fixed: duplicating instances is easier now and works like a bliss!

Thank you!

SALTR v2.1.7 is released!

Some great changes and improvements are live!

What’s new in version 2.1.7:
  • New: Our brand new Dashboard is made to make your day to day app management easier. Now “All Users” segments is a part of Dashboard with all its analytics & charts.  
  • New: Device management page is redesigned and now it is accessible from left sidebar for each app instance. Registered devices are crucial for development and testing, so we cutted of a lot of cluttering UI and made their usage dead simple.
  • New: We also added “Unassign From All” action for devices. It allows you to free your device from all assigned segments and experiment partitions right away.
  • New: Many level designers tend to have dozens of boards in their levels. That number made hard to find specific board in the Level Editor. That’s why we added a Locate button near Boards List dropdown. It will scroll the screen and make selected board visible. 
  • New: API Console is now accessible from new Devices page as a popup! Also we have a added button for your browser’s IP auto-detection! No need to Google “what is my IP” from now on (of course for this to be useful your device should be connected to the same network as your browser’s machine).
  • New: All popups in SALTR are now draggable! Small change, but so much useful, especially when you have some data in background!
  • New: Segments and Experiment Partitions filtering dialog UI got a nice upgrade and it is much easier to add new criteria now!
  • New: Now you are asked to set feature’s Required status from ”Add Feature” dialog. Much more straightforward approach!
  • Fixed: Many of our customers do have more than 1000 levels in some of their games. That number made Level Collection pages to become sluggish. Enter ReactJS! The fastest JS library is now being used in many of SALTR pages and will make user experience blazingly fast. Enjoy!
  • Fixed: JSON Editor was behaving weirdly when you were trying to copy-paste some text in the Raw Editor mode. JSON is sacred, so no tolerance was expressed by our team towards this issue!
  • Fixed: Functional of migrating a snapshotted variant was broken. Not the case at the moment!
  • Fixed: Multiple minor & medium importance issues and bugs. If you are really interested in the list, write us! ))

Thank you!

SALTR v2.1.6 is out today!

We have been working all summer to deliver these changes to you!

What’s new in version 2.1.6:
  • New: We have much improved UI in Experiments page. Now there are published and unpublished experiments. You can configure experiments correctly and then only publish them into dashboard. Experiment grouping is much more simpler now as well. Simply drag & drop experiment onto existing group or single experiment in dashboard, or chose publishing grouping option in Publish popup. 
  • New: We removed Default Variant flags in Features and Levels, as we saw that life is simpler without them!
  • New: Manage Boards mode in Level Editor now allows you to edit all boards’ API Output, token and size properties. This is so makes this mode so much more useful and saves a lot of time when you deal with levels containing many boards.
  • New: In Matrix Boards selected asset’s cell now has a highlight making easier to see which asset is selected.
  • New: You can drag & drop the selected asset in Matrix Boards. Simple addon, but so useful!
  • New: Now you can use wildcards in PO Rule Tokens to apply the rule onto multiple PO-s at once! So cool and saves so much time in certain cases!
  • Fixed: “Copy Board To…” and “Migrate Feature” popups UI-s are simpler and cleaner now. Enjoy!
  • Fixed: When copying assets using Alt+Drag in Canvas boards, now focus stays on copied assets. That was the right thing to happen anyway!
  • Fixed: We had an issues with Canvas boards resizing, sometimes the wrong size was applied. This annoying thing is gone now!
  • Fixed: Also when Canvas boards were resized the content was weirdly scaled and not cropped. Not it works perfectly and you can see which part of the content stays out of the board limits while resizing it.
  • Fixed: A lot of issues are fixed related to JSON Editor and its Rules. Will make your work smoother, even if you are used to do weirdly complicated stuff :).

Thank you!

SALTR v2.1.2 is live!

We have a new version with a shiny set of improvements and additions!

What’s new in version 2.1.2:

  • New: Great news! Property editor now supports arrays! Full JSON compatibility achieved!
  • New: JSON editor mode is added to property editor! This means that if you want go old school JSON text editing - your time has came. Seriously, sometimes editing JSON as text is just so much faster…
  • New: We also added a Description field in the Property Rules. This means that you can write a detailed description of the field and we will show it in a tooltip in all variants where rule is applied. No more uncertainty about what that or this field was about and what can be changed in it!
  • New: Level Collections got new Preview mode allowing you to see all present level variants previews one after another in one screen. Level balancing and planning was never so easy. 
  • New: New Users chart is added to the analytics. Easily see which segments get more new users and which ones don’t from now on…
  • New: If you have a property object popup opened while editing a level and want to share a link to a teammate, just send the URL. It will navigate her exactly to the level and open the specified property object popup. So much more convenient! 
  • New: Want to rollout your new cool feature gradually? Now we have an OFF variant explicitly present in variant list allowing you to simply publish the feature as it is  turned OFF in any segment or experiment partition. Working with feature flags became much easier with this!

  • Fixed: A weird bug was fixed in Migration page, preventing you to overwrite board settings when migrating levels.
  • Fixed: In a certain situation it was possible to create 2 assets with identical tokens, and that is not allowed to happen ever! So it is fixed.
  • Fixed: A whole bunch of UI bugs and glitches that you probably won’t be interested to know about in details, but just go on and play around SALTR and you will feel that it is better, simpler, faster and more reliable! 

SALTR v2.0.8 is released!

The great leader approves this release!

What’s new in version 2.0.8:

  • New: Levels now have Default Variants as well, which make variant creation and consistency much more better. Setting a variant as default paints it into green and puts it on top of the variant list, enjoy!
  • New: Features got a nice improvement on their Property Rules mechanism! Now you can define mutually exclusive properties & also create templates for the properties and groups allowed to be added into the feature. This makes SALTR’s feature property editor a much nicer and more secure place to be for anyone who modifies feature for their audience!
  • New: We improved App Migration page interface to be much more compact & clear. Give it a shot, folks!
  • New: Property Objects now got a larger popup to be more comfortable to work with. We also show now the level and its variant names in the popup to highlight the ownership of the current PO users is working on.

  • Fixed: API Console sometimes were not including request/response summary data in the data output in console. That caused some difficulties for some of our valuable users, so we had to fix it!
  • Fixed: There was a bug in Level Publish popup, that was hiding all snapshot variants after publishing a level variant somewhere. That bug had to be gone! And it is!
  • Fixed: For some reason you could target the same cell in a Matrix Board from several Property Objects. But actually the cell can handle only one property object. We added a check, so you can’t target already targeted cell. Surely this will clear a lot of trouble for some match-3 game makers.
  • Fixed: In some situations devices and device groups assigned to an experiment partition was impossible to un-assign. The bug is gone, so you can confidently assign/un-assign any device into any experiment partition!

SALTR v2.0.6 is out today!

What’s new in version 2.0.6:

  • New: Device Management got new interface. The main reason was to move devices, device groups and social accounts under the team ownership. Devices can be still assigned to team members, but they stay under the team’s ownership. New improved UI is visualising what segment or experiment each device and group is currently assigned to & enables easy management.
  • New: Now Segment boxes in Dashboard have a device icon in bottom right corner indicating the number of assigned devices, in case there are any. This makes finding out which segments have specific devices assigned much easier. We hope this will ease your job a bit!
  • New: Features now have Default Variant to rule them all! Default Variants are a new important change that we introduced to let you define the expected structure of the feature content and assign pretty clear and detailed rules about value changes that can be done. Default Variant has a Construct mode where you can define the value types and limitations, property adding rules and much more. All features that currently have no default variants can stay that way, but there is an option to make any existing variant to be the default one.

  • Fixed: We noticed that creating a new team takes a bit too long and decided to change that. Now it happens much more faster and hopefully will save some precious seconds during your hard working day!
  • Fixed: Also we noticed that large levels are loading a bit slower than they should. Quick investigation showed a vast opportunity to accelerate that process, which we executed immediately! Enjoy quicker and smoother load for any level variant form now on!

SALTR 2.0.5 is Live!

What’s new in version 2.0.5:

  • New: We released new version of JSON Editor’s more functional UI. But this is just the beginning, so stay tuned!
  • New: Segments are important, we made their publishing easier and more transparent. In Segments page you will see now published/unpublished segments to be separated nicely, and there is Publish functional in Segment popups allowing you to publish segments from the popup itself, without having to navigate to Dashboard.
  • New: SALTR pages in browser got nice and descriptive titles allowing you to operated with multiple open SALTR pages.
  • New: Dashboard’s segment section is nicely compacted when you have many segments for your app published. This makes it easier to use the Dashboard and manage your segments!

  • Fixed: For some reason it was possible to delete a published feature variant - which is quite wrong! We had to fix this bug, and we did!
  • Fixed: In feature publish dialog we were showing the list of all segments, including the segments that were not published in the Dashboard. That was unnecessary, and some lists got cluttered because of that. Now publish segments lists are tidy and up to the point!
  • Fixed: We had an issue with showing correct dates in some charts, and that issue is gone now ;)!